Enigmida

By Matthew Stein

Enigmida / The new top escape room?!

#17・
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Enigmida
Enigmida / The new top escape room?!
By Matthew Stein • Issue #17 • View online
Hey there, puzzle people!
I’ve been writing SO MUCH recently, and I’m excited to share a few of my favorite pieces with you.
Below you’ll find:
  • My Room Escape Artist review of The Attraction — the newest offering from Palace Games in San Francisco (and maybe newest best escape room in the world??!?)
  • An interview with the creators of Society of Curiosities
  • Room Escape Artist’s annual holiday gift guide, to which I contributed a few blurbs
As always, thanks for reading and for your support! As I’m closing out my first year of writing this newsletter, I have a small request for each of you: if you’ve been enjoying this newsletter, consider sharing it with some friends who might also enjoy it. I have so many exciting puzzle design projects in the works, and I’d love to be able to share them with even more folks. Thank you!

Palace Games - The Attraction [Review]
Research Rabbit Holes and Artificial Intelligence with Society of Curiosities [Interview]
Room Escape Artist Holiday Gift Guide – 2021
Puzzle of the Week
This puzzle is similar in format to the last issue’s puzzle.
I’m thinking of a name. If I remove two letters from the beginning, I get another name. If I remove two more letters from the beginning, I get a word in a comparison… that would be a fictional name if it were an operating system. What am I thinking of?
Solution to last issue’s puzzle
(in rot13) SVERCYNPR / ERCYNPR / CYNPR / NPR
Congrats to everyone who submitted a correct answer: Sean McBride, Sandy, Dan Katz, wassamatta)u, Will L, Naomi Glascock, Scott Weiss, Elizabeth Plunkett, Tommy, Rachel, Dawnkey, Ryan Kannegiesser, Anne of Green Gables, Jennifer L., M. Sean Molley, Drew, Neil Zussman, Mark Wurzelbacher, Josh M., Bogdan GT, Aiden Guinnip, Maude, Andrew Reynolds, Adam Sequoyah, Zach Z, Brian E Bohmueller, Diane S, and DTA.
Cryptically yours,
Matthew
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Matthew Stein

I'm an Oakland, CA-based puzzle and alternate reality game designer. I create experiences that guide participants to connect through play and to find wonder in the mundane.

In this newsletter, I share behind-the-scenes content, puzzle design thoughts, project updates, and other miscellaneous whimsy I think puzzle lovers will enjoy.

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